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Prize Lecture to the memory of Alfred Nobel, December 9, 1994.
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’ payoffs. In a laboratory experiment we investigate whether players (a) learn the game they are playing, (b) learn to predict …
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This paper investigates the contract design problem of a producer when he purchases parts from a supplier, and there is incomplete information regarding the quality of the parts. This is the first game-theoretic model of quality control that captures this informational asymmetry. We focus on two...
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In recent years, final-offer arbitration (FOA) has become an increasingly frequent means of resolving labor disputes in the private and public sectors. The present paper models FOA when each disputant has private information bearing on the true value of the case. The model characterizes the...
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In this paper, a Cournot game in an oligopolistic market with incomplete information is considered. The market consists of some producers that compete for getting higher payoffs. For optimal decision making, each player needs to estimate its rivals’ behaviors. This estimation is carried out...
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There is growing evidence that low-quality customer service prevails in the mobile telecommunications industry. In this paper we provide theoretical support to this empirical observation by using simple game theoretical models where inefficient low-quality service levels are part of an...
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