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Persistent link: https://www.econbiz.de/10012094285
Purpose: This research draws on goal framing theory and gamification affordance to understand how gamification design encourages users' continuous usage of information systems (IS) to perform proenvironmental behaviors. Design/methodology/approach: Survey data (N = 307) were collected from...
Persistent link: https://www.econbiz.de/10012186011
Persistent link: https://www.econbiz.de/10012282920
Purpose This study aims to examine how gamification increases employees’ knowledge contribution to the place of work. It develops and tests the conjecture that gamification adds hedonic value to the use of an enterprise collaboration system (ECS), which, in turn, increases in both the quality...
Persistent link: https://www.econbiz.de/10014881060