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There are extensive studies about video game addiction. However, empirical research on this topic in a workplace context is rare. The purpose of this study, is to empirically test how video game addiction affects organizational behaviors and how to attenuate this effect. The SEM analysis of...
Persistent link: https://www.econbiz.de/10012043522
The main aim of this study is to understand the bullying behavior and its impact towards negative emotions among IT employees. There are two factors in bullying, workplace bullying and cyber bullying, which have an influence on emotional and social loneliness, depression, anxiety, stress and...
Persistent link: https://www.econbiz.de/10012043523