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influenced and informed the planning and licensing policies and regulations affecting such clubs, and discusses some of the …
Persistent link: https://www.econbiz.de/10014803069
Purpose – In less than three decades the entertainment software industry has emerged as a huge industry, with sales … of the entertainment software industry from a marketing perspective.  …
Persistent link: https://www.econbiz.de/10014674612
Heads of marketing in 189 UK companies known to engage in corporate hospitality (CH) completed questionnaires regarding their attitudes and approaches towards the practice. A cluster analysis of the replies revealed four distinct groups of enterprise: CH “warriors”, “pragmatists”,...
Persistent link: https://www.econbiz.de/10014691566
Purpose TikTok social media app has become one of the most popular forms of leisure and entertainment activities, but … entertainment industry. Design/methodology/approach This study employs uses & gratification theory to answer the “why” via … entertainment service providers.  …
Persistent link: https://www.econbiz.de/10014712656
, entertainment and education. This paper is multidisciplinary in nature. An in‐depth analysis of the main object of the research and … entertainment. A new form is given to the message, which is set in a new virtual environment, a “virtual edutainment environment … education and entertainment, favoured by the diffusion of technology and its use, involves a very high risk for institutions …
Persistent link: https://www.econbiz.de/10014722260
Purpose – Previous literature on WOM has consistent findings on the positive and significant effect of WOM volume on product sales, but the literature on WOM valence has been mixed. In this study, the authors aim to explain the reason for the mixed effect of WOM valence on product sales by...
Persistent link: https://www.econbiz.de/10014722866
for more appropriate entertainment vehicles. Originality/value – The theoretical framework relies on an unprecedented …
Persistent link: https://www.econbiz.de/10014722873
negative) and the timing of new product awareness (early vs recent) influences entertainment product sales. Findings This paper …. Originality/value This paper is intended to provide insightful advice that can improve the AP-based approach in entertainment … industries. Toward that end, the authors emphasize two major aspects in association with new entertainment product sales …
Persistent link: https://www.econbiz.de/10014723958
Due to the penetration of smartphones and associated mobile devices, mobile gaming has become a ubiquitous industry worldwide. Players now have access to games at all times. Extending previous research and the Uses and Gratifications approach this paper presents an alternative conceptual model...
Persistent link: https://www.econbiz.de/10012044311
Businesses are shifting their marketing strategies towards social media for promoting their products and services. Online video advertisements are one of the fastest-growing platforms of social media advertising. This article provides detailed models to marketers providing knowledge of different...
Persistent link: https://www.econbiz.de/10012044325