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influenced and informed the planning and licensing policies and regulations affecting such clubs, and discusses some of the …
Persistent link: https://www.econbiz.de/10014803069
Due to the penetration of smartphones and associated mobile devices, mobile gaming has become a ubiquitous industry worldwide. Players now have access to games at all times. Extending previous research and the Uses and Gratifications approach this paper presents an alternative conceptual model...
Persistent link: https://www.econbiz.de/10012044311
Businesses are shifting their marketing strategies towards social media for promoting their products and services. Online video advertisements are one of the fastest-growing platforms of social media advertising. This article provides detailed models to marketers providing knowledge of different...
Persistent link: https://www.econbiz.de/10012044325
journalistic norms inform Snapchat behavior. This study revealed that information sharing, entertainment, recognition, and self … is used primarily for entertainment, rather than journalism among users. Given the robust increase by legacy news outlets …
Persistent link: https://www.econbiz.de/10012045264
This paper aims to understand the role of word-of-mouth, trust and perceived risk in extended technology acceptance model on online purchase intention. Firstly, EFA was used to test the dimensionality of these constructs. Next the reliability and validity of these constructs have been...
Persistent link: https://www.econbiz.de/10012045858
theory approach, aims to identify factors influencing the adoption of entertainment mobile application from the developer …
Persistent link: https://www.econbiz.de/10012049044
Abstract This paper empirically examines factors influencing box office success of international movies in Russia between 2012 and 2016. It adds to existing research on national movie markets, by highlighting the relevance of differences in culture, institutions, language, and consumption habits...
Persistent link: https://www.econbiz.de/10014618926
Persistent link: https://www.econbiz.de/10014848643
‐commerce, internet‐enabled entertainment, social networking and others – and outlines implications for commercial companies seeking to …
Persistent link: https://www.econbiz.de/10014845248
Purpose – Web sites are the first point of interaction in the virtual environment and information and entertainment … aspects are the most important tenets of web sites. Thus, it becomes important to know how much information and entertainment … information and entertainment profiles. Design/methodology/approach – The sites were selected from two Indian rating web sites and …
Persistent link: https://www.econbiz.de/10014839827