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Persistent link: https://www.econbiz.de/10012094285
Purpose: This research draws on goal framing theory and gamification affordance to understand how gamification design encourages users' continuous usage of information systems (IS) to perform proenvironmental behaviors. Design/methodology/approach: Survey data (N = 307) were collected from...
Persistent link: https://www.econbiz.de/10012186011
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