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We explore how subjects with heterogeneous beliefs respond to a surprise restart in a linear public goods game played for 20 rounds using either a "partners" or a "strangers" protocol. There are two restarts: one prior to Round 11 and another prior to Round 16. We elicit subject beliefs at the...
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I provide a broad overview of the findings reported in the articles submitted for this special volume on experimental studies of social dilemma problems. I start by providing a synopsis of where current research stands on this topic. Then I go on to discuss the specific papers and how those...
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We adopt an inter-generational approach to the public goods game where at the end of each session subjects are allowed to leave advice for the succeeding generation via free form messages. We find that a process of social learning via passing advice from one generation to the next helps increase...
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We study a public goods game where subjects get feedback either continually or intermittently. We find that the intermittent feedback helps to mitigate problems of free riding because subjects in this treatment focus more on a string of choices rather than deciding on a case by case basis as in...
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