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We introduce the give-or-destroy game that allows us to fully elicit an individual s social preference schedule. We find that about one third of the population exhibits both pro-social and anti-social preferences that are independent of payoff comparisons with those who are affected. We call...
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the power of our approach with the analysis of trust and trustworthiness in Germany by combining representative survey … elicit people's trust correlate well with behaviorally exhibited trust in the experiment. People above the age of 55, highly … favoring the Social Democratic Party or the Christian Democratic Party exhibit more trust. People above the age of 65 and those …
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-in-the-field experiment comprised five behavioural games: dictator, bargaining, trust, public goods, and risk-preference elicitation. It was …
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