Showing 1 - 10 of 11
Persistent link: https://www.econbiz.de/10003874710
We introduce the give-or-destroy game that allows us to fully elicit an individual s social preference schedule. We find that about one third of the population exhibits both pro-social and anti-social preferences that are independent of payoff comparisons with those who are affected. We call...
Persistent link: https://www.econbiz.de/10010480545
Persistent link: https://www.econbiz.de/10002224510
Persistent link: https://www.econbiz.de/10001784507
Persistent link: https://www.econbiz.de/10001773787
Persistent link: https://www.econbiz.de/10011810655
Persistent link: https://www.econbiz.de/10011639400
Many renewable resources are in intergenerational common pools, exploited by one generation after another. In our experiment, the stock available to each generation depends on the extent of exploitation by previous generations and on resource's growth rate, which is either slow or fast. Subjects...
Persistent link: https://www.econbiz.de/10014071285
In different treatments of an intergenerational common resource experiment, monetary payoff maximization by each generation causes either negative or positive externalities for future generations. Two behavioral types have been observed previously in single generation games: equity motivated...
Persistent link: https://www.econbiz.de/10014071337