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We study a design problem for an effort-maximizing principal in a two-player contest with two dimensions of asymmetry. Players have different skill levels and an information gap exists, as only one player knows the skill difference. The principal has two policy instruments to redress the lack of...
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Zhang and Zhou (2016) use the concept of Bayesian persuasion due to Kamenica and Gentzkow (2011) to analyze information disclosure in a contest with one-sided asymmetric information. They show that an effort-maximizing designer can manipulate information disclosure to increase expected efforts...
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