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Persistent link: https://www.econbiz.de/10012053245
A single seller faces a sequence of buyers with unit demand. The buyers are forward-looking and long-lived. Each buyer has private information about his arrival time and valuation where the latter evolves according to a geometric Brownian motion. Any incentive-compatible mechanism has to induce...
Persistent link: https://www.econbiz.de/10013327107
We study a generalization of the classical monopoly insurance problem under adverse selection (see Stiglitz [1977]) where we allow for a random distribution of losses, possibly correlated with the agent's risk parameter that is private information. Our model explains patterns of observed...
Persistent link: https://www.econbiz.de/10014374649
Persistent link: https://www.econbiz.de/10011549231
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We study information design settings where the designer controls information about a state, and there are multiple agents interacting in a game who are privately informed about their types. Each agent’s utility depends on all agents’ types and actions, as well as (linearly) on the state. To...
Persistent link: https://www.econbiz.de/10013235189
Many economic situations are modeled as stopping problems. Examples include job search, timing of market entry decisions, irreversible investment or the pricing of American options. This paper analyzes optimal stopping as a mechanism design problem with transfers. We show that a under a dynamic...
Persistent link: https://www.econbiz.de/10013063526
This paper introduces a class of contest models in which each player decides when to stop a privately observed Brownian motion with drift and incurs costs depending on his stopping time. The player who stops his process at the highest value wins a prize. Potential applications include job...
Persistent link: https://www.econbiz.de/10014181799
We study a generalization of the classical monopoly insurance problem under adverse selection where we allow for a random distribution of losses, possibly correlated with the agent's risk parameter that is private information. Our main purpose is to provide a convenient analytic model that...
Persistent link: https://www.econbiz.de/10013403505
We study information design with multiple privately informed agents who interact in a game. Each agent's utility is linear in a real-valued state. We show that there always exists an optimal mechanism that is laminar partitional and bound its “complexity.” For each type profile, such a...
Persistent link: https://www.econbiz.de/10014325272