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1. Developing tools that support effective mobile and game based learning : the COLLAGE platform / Evi Chryssafidou, Sofoklis Sotiriou, Pavlos Koulouris, Manolis Stratakis, Antonis Miliarakis, Mario Barajas, Marcelo Milrad, Daniel Spikol -- 2. Designing an architecture to provide ubiquity in...
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"This book gathers the current research on knowledge management in governments, organizations, and institutions, and presents a compilation useful to academics, professionals, politicians, and policy makers invested in knowledge-intensive societies"--Provided by publisher
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Motivational aspects in knowledge management have so far largely been considered from the perspective of designing and implementing incentives that influence the extrinsic motivation of employees to participate, contribute, share etc. This is increasingly considered problematic so that this...
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Recently having increased every year, in 2017, e-learning's worldwide average growth rate was 7.9% with a worldwide market of USD 52.5 billion. Holding all nations' eighth highest e-learning growth rate, Indonesia had a market of USD 12.2 billion, with a growth rate of 25% in 2017. Obviously,...
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