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from the classic Spence's model, the article shows how the introduction of inequalities in accessing to education leads to …
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-- An Investigation of Current Online Educational Games / Yufeng Qian -- Augmented Reality Gaming in Education for Engaged … Learning / Cathy Cavanaugh -- Mobility, Games, and Education / Michael A. Evans -- Game Interfaces as Bodily Techniques / David … Environments / James Oliverio, Dennis Beck -- Electronic Gaming in Germany as Innovation in Education / Andreas Breiter, Castulus …
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Vorliegendes Dokument beschäftigt sich mit dem Zusammenhang der Kundenbindung und des eLearnings.
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