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In this paper we model an evolutionary process with perpetual random shocks, where individuals sample population-specific strategy and payoff realizations and imitate the most successful behavior. For finite n-player games we prove that in the limit, as the perturbations tend to zero, only...
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We explore how models of boundedly rational decision-making in games can explain the overdissipation of rents in laboratory Tullock contest games. Using a new series of experiments in which group size is varied across sessions, we find that models based on logit choice organize the data well. In...
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