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This book presents the developments in the domain of interactive digital television covering both technical and business aspects. This book focuses on analyzing concepts, research issues, and methodological approaches, presenting existing solutions such as systems and prototypes for researchers,...
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This article addresses application of copyright protection to sports video games, discusses relevant important issues, and is aimed at disclosing intellectual property approaches applicable to the various elements of that entertainment and sports technology. The main focus is put on issues such...
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This study measures the extent of cross-border geo-blocking and the impact on product availability and pricing for three non-audio-visual digital media products (music, e-books and games) in the EU Digital Single Market. We find that cross-border access to online media stores is generally...
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Mergers and acquisitions (M&A) in the game industry will increase by around 25% in 2023. Consolidation transactions between competing or vertically related companies, mainly when affecting consumers with inferior bargaining power, may raise concerns by the antitrust authorities. These...
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