Showing 1 - 10 of 532
A common real-life problem is to fairly allocate a number of indivisible objects and a fixed amount of money among a group of agents. Fairness requires that each agent weakly prefers his consumption bundle to any other agent's bundle. In this context, fairness is incompatible with budget-balance...
Persistent link: https://www.econbiz.de/10011674186
By generalizing the standard solution for 2-person games into n-person cases, this paper develops a new solution concept for cooperative games: the consensus value. We characterize the consensus value as the unique function that satisfies efficiency, symmetry, the quasi dummy property and...
Persistent link: https://www.econbiz.de/10014071061
This chapter studies the theory of value of games with infinitely many players.Games with infinitely many players are models of interactions with many players. Often most of the players are individually insignificant, and are effective in the game only via coalitions. At the same time there may...
Persistent link: https://www.econbiz.de/10014024489
A set of jobs need to be served by a server which can serve only one job at a time. Jobs have processing times and incur waiting costs (linear in their waiting time). The jobs share their costs through compensation using monetary transfers. In the first part, we provide an axiomatic...
Persistent link: https://www.econbiz.de/10014026948
A group of players in a cooperative game are partners (e.g., as in the form of a union or a joint ownership) if the prospects for cooperation are restricted such that cooperation with players outside the partnership requires the accept of all the partners. The formation of such partnerships...
Persistent link: https://www.econbiz.de/10014190431
We consider a situation in which agents have mutual claims on each other, summarized in a liability matrix. Agents' assets might be insufficient to satisfy their liabilities leading to defaults. We assume the primitives to be denoted in some unit of account. In case of default, bankruptcy rules...
Persistent link: https://www.econbiz.de/10011451121
In this paper we address several issues related to collective dichotomous decision-making by means of quaternary voting rules, i.e., when voters may choose between four actions: voting yes, voting no, abstaining and not turning up-which are aggregated by a voting rule into a dichotomous...
Persistent link: https://www.econbiz.de/10009506468
We introduce the prediction value (PV) as a measure of players' informational importance in probabilistic TU games. The latter combine a standard TU game and a probability distribution over the set of coalitions. Player i's prediction value equals the difference between the conditional...
Persistent link: https://www.econbiz.de/10010225788
We provide a new proof of the non-emptiness of approximate cores of games with many players of a finite number of types. Earlier papers in the literature proceed by showing that, for games with many players, equal-treatment cores of their "balanced cover games", which are non-empty, can be...
Persistent link: https://www.econbiz.de/10010472889
The Shapley-Shubik index is a specialization of the Shapley value and is widely applied to evaluate the power distribution in committees drawing binary decisions. It was generalized to decisions with more than two levels of approval both in the input and the output. The corresponding games are...
Persistent link: https://www.econbiz.de/10012842953