Showing 1 - 7 of 7
In cooperative games, the core is one of the most popular solution concept since it ensures coalitional rationality. For non-balanced games however, the core is empty, and other solution concepts have to be found. We propose the use of general solutions, that is, to distribute the total worth of...
Persistent link: https://www.econbiz.de/10010641780
Finding a solution concept is one of the central problems in cooperative game theory, and the notion of core is the most popular solution concept since it is based on some rationality condition. In many real situations, not all possible coalitions can form, so that classical TU-games cannot be...
Persistent link: https://www.econbiz.de/10005670861
We consider in this paper solutions for TU-games where it is not assumed that the grand coalition is necessarily the final state of cooperation. Partitions of the grand coalition, or balanced collections together with a system of balancing weights interpreted as a time allocation vector are...
Persistent link: https://www.econbiz.de/10010791258
The paper proposes a new concept of solution for TU games, called multicoalitional solution, which makes sense in the context of production games, that is, where v(S) is the production or income per unit of time. By contrast to classical solutions where elements of the solution are payoff...
Persistent link: https://www.econbiz.de/10010703382
In cooperative games, the core is one of the most popular solution concept since it ensures coalitional rationality. For non-balanced games however, the core is empty, and other solution concepts have to be found. We propose the use of general solutions, that is, to distribute the total worth of...
Persistent link: https://www.econbiz.de/10010711847
In the classical setting of cooperative game theory, it is always assumed that all coalitions are feasible. However in many real situations, there are restrictions on the set of coalitions, for example duo to communication, order or hierarchy on the set of players, etc. There are already many...
Persistent link: https://www.econbiz.de/10008622031
The core of a cooperative game on a set of players N is one of the most popular concept of solution. When cooperation is restricted (feasible coalitions form a subcollection F of 2N), the core may become unbounded, which makes it usage questionable in practice. Our proposal is to make the core...
Persistent link: https://www.econbiz.de/10008752540