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Power indices are mappings that quantify the influence of the members of a voting body on collective decisions a priori. Their nonlinearity and discontinuity makes it difficult to compute inverse images, i.e., to determine a voting system which induces a power distribution as close as possible...
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We introduce the prediction value (PV) as a measure of players' informational importance in probabilistic TU games. The latter combine a standard TU game and a probability distribution over the set of coalitions. Player i's prediction value equals the difference between the conditional...
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The Shapley-Shubik index is a specialization of the Shapley value and is widely applied to evaluate the power distribution in committees drawing binary decisions. It was generalized to decisions with more than two levels of approval both in the input and the output. The corresponding games are...
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A simple game (N,v) is given by a set N of n players and a partition of 2N into a set L of losing coalitions L with value v(L) = 0 that is closed under taking subsets and a set W of winning coalitions W with v(W) = 1. Simple games with α = minp>0 maxW∈W,L∈L p(L) p(W) < 1 are exactly the weighted voting games. We show that α 6 1 4n for every simple game (N,v), confi rming the conjecture of Freixas and Kurz (IJGT, 2014). For complete simple games, Freixas and Kurz conjectured that α = O(√n). We prove this conjecture up to a ln n factor. We also prove that for graphic simple games, that is, simple games in which every minimal winning coalition has size 2, computing α is NP-hard, but polynomial-time solvable if the underlying graph is bipartite. Moreover, we show that for every graphic simple game, deciding if α < a is polynomial-time solvable for every fixed a > 0
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