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In this paper we consider standard fixed tree games, for which each vertex unequal to the root is inhabited by exactly one player. We present two weighted allocation rules, the weighted down-home allocation and the weighted neighbour-home allocation, both inspired by the painting story in...
Persistent link: https://www.econbiz.de/10010847491
In this paper, the classical theory of two-person cooperative games is extended to two-person cooperative games with interval uncertainty. The core, balancedness, superadditivity and related topics are studied. Solutions called ψ α -values are introduced and characterizations are given....
Persistent link: https://www.econbiz.de/10010847608
This article considers single-valued solutions of transferable utility cooperative games that satisfy core selection and aggregate monotonicity, defined either on the set of all games, G <Superscript> N </Superscript>, or on the set of essential games, E <Superscript> N </Superscript> (those with a non-empty imputation set). The main result is that...</superscript></superscript>
Persistent link: https://www.econbiz.de/10010993421
In this paper we consider standard fixed tree games, for which each vertex unequal to the root is inhabited by exactly one player. We present two weighted allocation rules, the weighted down-home allocation and the weighted neighbour-home allocation, both inspired by the painting story in...
Persistent link: https://www.econbiz.de/10010999533
In this paper, the classical theory of two-person cooperative games is extended to two-person cooperative games with interval uncertainty. The core, balancedness, superadditivity and related topics are studied. Solutions called ψ <Superscript>α</Superscript>-values are introduced and characterizations are given....</superscript>
Persistent link: https://www.econbiz.de/10010999653
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a 'dualize and restrict' procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10010272559
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10009452522
Persistent link: https://www.econbiz.de/10009685681
Persistent link: https://www.econbiz.de/10010437115
Persistent link: https://www.econbiz.de/10001752211