Wang, Guizhou; Welburn, Jonathan William; Hausken, Kjell - In: Games 11 (2020) 4/64, pp. 1-26
In a two-period game, Player 1 produces zero-day exploits for immediate deployment or stockpiles for future deployment. In Period 2, Player 1 produces zero-day exploits for immediate deployment, supplemented by stockpiled zero-day exploits from Period 1. Player 2 defends in both periods. The...