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Persistent link: https://www.econbiz.de/10009761223
This paper concerns multistage games, with and without discounting, in which each player can increase the level of an action over time so as to increase the other players' future payoffs. An action profile is said to be achievable if it is the limit point of a subgame perfect equilibrium path....
Persistent link: https://www.econbiz.de/10011686703
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Persistent link: https://www.econbiz.de/10009236465
This paper concerns multistage games, with and without discounting, in which each player can increase the level of an action over time so as to increase the other players' future payoffs. An action profile is achievable if it is the limit point of a subgame perfect equilibrium path. Necessary...
Persistent link: https://www.econbiz.de/10013123324
This paper studies a class of dynamic voluntary contribution games in a setting with discounting and neoclassical payoffs (differentiable, strictly concave in the public good, and quasilinear in the private good). An achievable profile is the limit point of a subgame perfect equilibrium path --...
Persistent link: https://www.econbiz.de/10012723566