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This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing...
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"Developed specifically for undergraduate students, Innovation and Entrepreneurship is an accessible, introductory text written primarily for those studying business and management but also engineering and science degrees with management courses.The book features contemporary applications such...
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Cover -- Copyright -- Contents -- Preface -- Acknowledgements -- How to Use This Book -- Part I: Entrepreneurial Goals and Context -- Chapter 1: The Innovation Imperative -- Innovation Matters -- Innovation and Entrepreneurship -- Innovation Isn't Easy! -- Managing Innovation and...
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Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are...
Persistent link: https://www.econbiz.de/10014550642
Learn about the future of CIE learning and how to build your capacity to design an innovative and creative learning landscape. Whether you are a student who wants to learn and acquire new capabilities for Creativity, Innovation and Entrepreneurship (CIE), a teacher or lecturer trying to pass on...
Persistent link: https://www.econbiz.de/10014549611