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Goods whose benefits increase as the number of users increases, such as fax machines and electric cars, are called "network products," and their related effects are called "network externalities." The diffusion of network products is hampered by private or incomplete information because players...
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We hypothesised that people and companies non-anonymously donate to signal their intention to cooperate with observers; consequently, non-anonymous donation works as a coordination device between donors and observers. To test this, we conducted a laboratory experiment where a participant...
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We experimentally investigated whether feedback received by participants improves the effort level in a minimum effort game involving continuous-time cheap talk. Continuous-time cheap talk allows participants to freely change and constantly monitor other group members' messages. We used two...
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We experimentally investigated whether continuous-time cheap talk improves the effort level in a minimal effort game with multiple Pareto-ranked Nash equilibria. In each round of the game, a player freely changes the message before he or she makes decisions, and constantly monitors other...
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This study experimentally investigates the role of two-sided cheap talk in decisions under asymmetric information. Unlike previous studies, our study also considers endogenous investment timing. In our experiments, subjects play two-player global games with asymmetric information. Before making...
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