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We measure satisfaction about experimental outcomes, personal and other participants' behaviour after a multiperiod "hybrid contribution" multiplayer prisoner's dilemma called the "vote with the wallet" game. Our work shows that participants who cooperated above median (which we defi ne as...
Persistent link: https://www.econbiz.de/10013002818
In this paper we study by means of a framed field experiment on a representative sample of the population the effect on people's charitable giving of three, substantial and procedural, elements: information provision, belief elicitation and threshold on distribution. We frame this investigation...
Persistent link: https://www.econbiz.de/10012957497
We simulate in a randomised lab experiment the effect of Cash Mobs on consumers' behaviour in an original variant of the multiplayer Prisoner's dilemma called Vote-with-the-wallet Game (VWG). The effect is modelled in a sequential game with/without an environmental frame in which a subset of...
Persistent link: https://www.econbiz.de/10012958431
We use the Vote-with-the-Wallet game (VWG) to model socially or environmentally responsible consumption, an increasingly relevant but still under-researched phenomenon. Based on a theoretical model outlining game equilibria and the parametric interval of the related multiplayer prisoners'...
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A company that pursues illicit practices (e.g., money laundering, tax dodging, corruption of public officials in procurement races, etc.) may underprice and crowd out competitors that behave legally, thereby eroding the public good of legality and integrity. Recently born institutional legality...
Persistent link: https://www.econbiz.de/10012987106
We use experimental data from the “vote with the wallet” multiplayer prisoner's dilemma to investigate with a finite mixture approach the effect of a responsible purchase on players' satisfaction. We find clear-cut evidence of heterogeneity of preferences with two groups of players that...
Persistent link: https://www.econbiz.de/10012988866