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We contrast and compare three ways of predicting efficiency in a forced contribution threshold public good game. The three alternatives are based on ordinal potential, quantal response and impulse balance theory. We report an experiment designed to test the respective predictions and find that...
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We investigate experimentally whether the extent of conditional cooperation in public good games depends on the marginal return to the public good and type of game. The marginal return is varied from 0.2 to 0.4 to 0.8. The "standard" game, in which three players contribute before a follower, is...
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We investigate experimentally whether the extent of conditional cooperation in public good games depends on the marginal per capita return (MPCR) to the public good and type of game. The MPCR is varied from 0.2 to 0.4 to 0.8. The "standard" game, in which three players contribute before a...
Persistent link: https://www.econbiz.de/10010503532
We investigate experimentally whether the endowment of potential contributors changes the success rate of providing threshold public goods. We find a U shaped relationship in which the success rate is relatively high when the endowment is either relatively small or large. We also find an...
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We report the results of an experiment designed to test if individuals are more dishonest when using a smartphone, desktop computer or pen and paper. We explore this in both a setting where dishonesty benefits another (mutual-gain), and one where it harms another (zero-sum). We find that...
Persistent link: https://www.econbiz.de/10012834443