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In a society composed of citizens and a dictator: what are the conditions for a successful citizens' revolt? What kind of strategies do governments follow to prevent such revolts? In this paper we argue that the concept of networks is a very powerful tool to understand these issues, as shown...
Persistent link: https://www.econbiz.de/10012707235
. Iterative admissibility also provides predictions for every finite level of reasoning about rationality. Overall we observe …
Persistent link: https://www.econbiz.de/10011811807
We examine strategic information transmission in a controlled laboratory experiment of a cheap talk game with one sender and multiple receivers. We study the change in equilibrium behavior from the addition of another audience as well as from varying the degree of conflict between the sender's...
Persistent link: https://www.econbiz.de/10013115032
models differ in the information that the receiver possesses and the senderś knowledge about these information. Lai, 2010 … knowledge public knowledge. The experiment replicates the results of earlier experimental studies (Dickhaut et al., 1995, Cai …
Persistent link: https://www.econbiz.de/10010260085
We design experimental games to evaluate the predictive power of the first cheap‐talk refinement, neologism‐proofness. In our first set of treatments designed to evaluate the refinement with its usual emphasis on literal meanings, we find that a fully revealing equilibrium that is...
Persistent link: https://www.econbiz.de/10011994751
This paper uses an experimental design of voluntary information acquisition to assess the information assumptions of different learning models. The design is implemented in two-stage asymmetric-information games. Subjects' information-seeking behavior reveals that they tend to choose certain...
Persistent link: https://www.econbiz.de/10012938179
We study the interaction between multiple information designers who try to influence the behavior of a set of agents. When the set of messages available to each designer is finite, such games always admit subgame perfect equilibria. When designers produce public information about independent...
Persistent link: https://www.econbiz.de/10012115785
We analyze information design games between two designers with opposite preferences and a single agent. Before the agent makes a decision, designers repeatedly disclose public information about persistent state parameters. Disclosure continues until no designer wishes to reveal further...
Persistent link: https://www.econbiz.de/10013273785
We consider a disclosure game between a seller and a buyer. The seller knows the quality of a good, while the buyer does not. Before the buyer decides how many units to purchase, the seller can disclose verifiable information about the good. The better the information, the more the buyer is...
Persistent link: https://www.econbiz.de/10015405163
Persistent link: https://www.econbiz.de/10011285514