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Persistent link: https://www.econbiz.de/10012287367
This paper provides a self-contained definition and a characterization of the class of extensive form games that are adequate for applications, but still do not employ any finiteness assumptions. In spite of its simplicity, the resulting definition is more general than the classical ones....
Persistent link: https://www.econbiz.de/10010993587
The traditional model of sequential decision making, for instance, in extensive form games, is a tree. Most texts define a tree as a connected directed graph without loops and a distinguished node, called the root. But an abstract graph is not a domain for decision theory. Decision theory...
Persistent link: https://www.econbiz.de/10005370761
Perfect information games have a particularly simple structure of equilibria in the associated normal form. For generic such games each of the finitely many connected components of Nash equilibria is contractible. For every perfect information game there is a unique connected and contractible...
Persistent link: https://www.econbiz.de/10005155732
The traditional model of sequential decision making, for instance, in extensive form games, is a tree. Most texts de?ne a tree as a connected directed graph without loops and a distinguished node, called the root. But an abstract graph is not a domain for decision theory. Decision theory...
Persistent link: https://www.econbiz.de/10005823259
This paper considers characterizations of perfect recall in extensive form games. It is shown that perfect recall can be expressed in terms of choices without any reference to infomation sets. When information sets are taken into account, it is decomposable into an ordering of information sets...
Persistent link: https://www.econbiz.de/10005598506