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We consider multi-stage games, where at each stage, players receive private signals about past and current states, past actions and past signals, and choose actions. We fully characterize the distributions over actions, states, and signals that obtain in any (sequential) communication...
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This paper generalizes the concept of Bayes' correlated equilibrium Bergemann and Morris (2016) to multistage games. We apply our characterization results to a number of illustrative examples and applications.
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This paper considers the implications of an important cognitive bias in information processing, confirmation bias, in a political agency setting. In the baseline two-period case where only the politician's actions are observable before the election, we show that when voters have this bias, it...
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