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-called peer group games being non-negative additive games on a permission tree. We provide a polynomial time algorithm for …
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-called peer group games being non-negative additive games on a permission tree. We provide a polynomial time algorithm for …
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Introduction -- Some Solution Schemes and Game Properties -- The Shapley Value and (Pre-Kernel) as a Fairness Concept -- Fair Division in Cournot Markets -- Some Preliminary Results -- A Pre-Kernel Characterization and Orthogonal Projection -- Characterization of the Pre-Kernel by Solution Sets...
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provide a polynomial time algorithm for computing the nucleolus of the restricted games corresponding to a class of games with …
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