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Individuals and two-person teams play a hidden - action trust game with pre - play communication. We replicate previous results for individuals that non-binding promises increase cooperation rates. But this does not extend to teams. Wh ile teams make non-binding promises to cooperate at the same...
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We design a laboratory experiment to identify whether a preference for randomization defines a stable type across different choice environments. In games and individual decisions, subjects face twenty simultaneous repetitions of the same choice. Subjects can randomize by making different choices...
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A choice behavior is rational if it is made in accordance with the maximization of some context-independent preference relation. This paper re-examines the classical questions of implementation theory under complete information in a setting in which players' choices need not be rational and in...
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A social choice correspondence (SCC) F is implementable in rationalizable strategies provided that there exists a mechanism such that for each state θ, the support of its set of rationalizable outcomes is equal to the socially desirable set F(θ). We find that r -monotonicity is a necessary...
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