Showing 1 - 10 of 19,909
. -- imperfect recall ; absentmindedness ; dynamic inconsistency ; experiment …
Persistent link: https://www.econbiz.de/10003980493
send less money than solely selfish ones. In our experiment, most subjects show distinct social preferences in the receiver …
Persistent link: https://www.econbiz.de/10013056469
-round strategy method experiment to directly elicit people's strategies. Between rounds participants can adjust their strategy and … experiment are subjected to an evolutionary competition. The strategies people use are very heterogeneous although aggregate …
Persistent link: https://www.econbiz.de/10013085585
Persistent link: https://www.econbiz.de/10010191416
evaluated empirically using laboratory data borrowed from a previously published experiment. The paper features two main …
Persistent link: https://www.econbiz.de/10003926375
We report on an experiment in which subjects choose actions in strategic games with either strategic complements or …
Persistent link: https://www.econbiz.de/10014055594
We explore the extent to which altruism, as measured by giving in a dictator game (DG), accounts for play in a noisy version of the repeated prisoner’s dilemma. We find that DG giving is correlated with cooperation in the repeated game when no cooperative equilibria exist, but not when...
Persistent link: https://www.econbiz.de/10014186498
Response times are a simple low-cost indicator of the process of reasoning in strategic games. In this paper, we leverage the dynamic nature of response-time data from repeated strategic interactions to measure the strategic complexity of a situation by how long people think on average when they...
Persistent link: https://www.econbiz.de/10013191643
Response times are a simple low-cost indicator of the process of reasoning in strategic games (Rubinstein, 2007; Rubinstein, 2016). We leverage the dynamic nature of response-time data from repeated strategic interactions to measure the strategic complexity of a situation by how long people think on...
Persistent link: https://www.econbiz.de/10011607565
We examine a technology adoption game with network effects in which coordination on technology A and technology B constitute a Nash equilibrium. Coordination on technology B is assumed to be payoff-dominant. We define a technology's critical mass as the minimum share of users necessary to make...
Persistent link: https://www.econbiz.de/10009316779