Showing 1 - 10 of 203
Exogenously given reputational information is known to improve cooperation. This paper experimentally studies how people create such information through reporting of partner's action choices, and whether the endogenous monitoring helps sustain cooperation, in an indefinitely repeated prisoner's...
Persistent link: https://www.econbiz.de/10012833209
Differences between men and women have intrigued generations of social scientists, who have found that the two sexes behave differently in settings requiring competition, risk taking, altruism, honesty, as well as many others. Yet, little is known about whether there are gender differences in...
Persistent link: https://www.econbiz.de/10012918586
We conduct an artefactual field experiment to study whether the individual preferences and propensity to cooperate of temporary workers differ from permanent contract workers. We find that temporary and permanent contract workers have different other-regarding preferences, but display similar...
Persistent link: https://www.econbiz.de/10011730446
We introduce a novel approach to studying behavior in repeated games - one that is based on the psychology of play. Our approach is based on the following six "aspects" of a player's behavior: round-1 cooperation, lenience, forgiveness, loyalty, leadership, and following. Using a laboratory...
Persistent link: https://www.econbiz.de/10010472880
Cooperation in one-shot anonymous interactions is a widely documented aspect of human behaviour. Here we shed light on the motivations behind this behaviour by experimentally exploring cooperation in a one-shot continuous-strategy Prisoner's Dilemma (i.e. one-shot two-player Public Goods Game)....
Persistent link: https://www.econbiz.de/10013033737
The observability of partners' past play is known to theoretically improve cooperation in an infinitely repeated prisoner's dilemma game under random matching. This paper presents evidence from an incentivized experiment that reputational information per se may not improve cooperation. A...
Persistent link: https://www.econbiz.de/10012665559
The observability of partners’ past play is known to theoretically improve cooperation in an infinitely repeated prisoner’s dilemma game under random matching. This paper presents evidence from an incentivized experiment that reputational information per se may not improve cooperation. A...
Persistent link: https://www.econbiz.de/10013322761
We examine behavior in one-shot appropriation games with deterministic and probabilistic degradation externalities, where the marginal net benefit from appropriation is endogenous, dependent on individuals' expectations of group appropriation. The experimental design involves a menu of games...
Persistent link: https://www.econbiz.de/10010462744
This paper investigates whether altruistic punishment when cooperation norms are violated is sensitive to gender effects. Our framework is a one-shot social dilemma game with third-party punishment in which subjects are informed of the others' gender within their group. This allows us to test...
Persistent link: https://www.econbiz.de/10012010204
In this paper, we analyse if individual inequality aversion measured with simple experimental games depends on whether the monetary endowment in these games is either a windfall gain ("house money") or a reward for a certain effort-related performance. Moreover, we analyse whether the way of...
Persistent link: https://www.econbiz.de/10010299932