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This study examines the cover design of 1,113 video games. Based on cue utilization theory, it is argued that video game covers represent important product cues that should affect sales as consumers evaluate them before purchasing. Analysis of the data shows that the depiction of male and female...
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The monograph examines the attitude of urban based young persons to violence using gender as a category of analysis. It argues that the experience of violence by urban youths is likely to be gender-determined just as the nature of violent acts in which urban youths participate. The study...
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To understand laws pertaining to gender-based violence (GBV) in countries with high HIV prevalence particularly among adolescent girls and young women (AGYW), we reviewed GBV laws and regulations from initial ten eastern and southern African countries participating in the United States...
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