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Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster students’ learning and … learning outcomes from studies of DGBL applications in the area of elementary science education. The findings of this review … learning modes (e.g., collaborative, and individual), and comparisons of DGBL to traditional methods of teaching. Furthermore …
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significantly, deep learning approaches require massive datasets. We know that the theory and algorithms have been around for quite …
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In the era of the Global, Digital and Knowledge-based Economy, a just-in-time access to learning content, as well as an … obsolescence'. In this scenario, traditional web learning systems are no longer adequate and need a strong integration with … Knowledge Management (KM) systems, in order to trigger just-in-time/at workplace/customised/on-demand and unstructured learning …
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This paper analyzes how standards as a knowledge source are important for R&D, how significantly the (backward) citations by a patent of standard-related documents measure such knowledge flow, and how significantly they affect the performance of downstream R&D. Using both the RIETI inventor...
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