Showing 1 - 9 of 9
Persistent link: https://www.econbiz.de/10001793178
Persistent link: https://www.econbiz.de/10003339994
Persistent link: https://www.econbiz.de/10001597811
Persistent link: https://www.econbiz.de/10001698726
In interactive contexts such as games and economies, it is important to take account not only of what the players believe about substantive matters (such as payoffs), but also of what they believe about the beliefs of other players. Two different but equivalent ways of dealing with this matter,...
Persistent link: https://www.econbiz.de/10014024502
We define a generalized state-space model with interactive unawareness and probabilistic beliefs. Such models are desirable for many potential applications of asymmetric unawareness. We develop Bayesian games with unawareness, define equilibrium, and prove existence. We show how equilibria are...
Persistent link: https://www.econbiz.de/10010365853
Rationalizability is a central concept in game theory. Since there may be many rationalizable strategies, applications commonly use refinements to obtain sharp predictions. In an important paper, Weinstein and Yildiz (2007) show that no refinement is robust to perturbations of high-order...
Persistent link: https://www.econbiz.de/10011855899
Persistent link: https://www.econbiz.de/10012593900
The existence of a common prior is a property of the state space used to model the players' asymmetric information. We show that this property is not just a technical artifact of the model, but that it is immanent to the players' beliefs. To this end, we devise a condition, phrased solely in...
Persistent link: https://www.econbiz.de/10014128222