Showing 1 - 10 of 1,731
We perform an experiment on a pure coordination game with uncertainty about the payoffs. Our game is closely related to models that have been used in many macroeconomic and financial applications to solve problems of equilibrium indeterminacy. In our experiment each subject receives a noisy...
Persistent link: https://www.econbiz.de/10014119617
In many experiments, the Nash equilibrium concept seems not to predict well. One reason may be that players have non-selfish preferences over outcomes. As a consequence, even when they are told what the material payoffs of the game are, mutual knowledge of preferences may not be satisfied. We...
Persistent link: https://www.econbiz.de/10011644480
We study the strategic disclosure of demand information and product-market strategies of duopolists. In a setting where both firms receive information with some probability, we show that firms selectively disclose information in equilibrium in order to influence their competitorś product-market...
Persistent link: https://www.econbiz.de/10011301237
Persistent link: https://www.econbiz.de/10010354731
In this paper, we describe a series of laboratory experiments that implement specific examples of a more general network structure and we examine equilibrium selection. Specifically, actions are either strategic substitutes or strategic complements, and participants have either complete or...
Persistent link: https://www.econbiz.de/10010344833
In the games with population uncertainty introduced in this paper, the number and identity of the participating players are determined by chance. Games with population uncertainty are shown to include Poisson games and random-player games. The paper focuses on those strategy profiles that are...
Persistent link: https://www.econbiz.de/10014145004
Fixing a game with uncertain payoffs, information design identifies the information structure and equilibrium that maximizes the payoff of an information designer. We show how this perspective unifies existing work, including that on communication in games (Myerson (1991)), Bayesian persuasion...
Persistent link: https://www.econbiz.de/10012962810
We study a social choice model with partially honest agents, and we show that strategy-proofness is a necessary and sufficient condition to achieve secure implementation. This result provides a behavioral foundation for the rectangularity property; and it offers as a by-product a revelation...
Persistent link: https://www.econbiz.de/10012951370
Persistent link: https://www.econbiz.de/10013029827
In contexts in which players have no priors, we analyze a learning process based on ex-post regret as a guide to understand how to play games of incomplete information under private values. The conclusions depend on whether players interact within a fixed set (fixed matching) or they are...
Persistent link: https://www.econbiz.de/10013142432