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We investigate how an informed designer maximizes her objective when facinga player whose payoff depends on both the designer's private information andon an unknown state within the classical quasilinear environment. Thedesigner can disclose arbitrary information about the state via...
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This paper studies a contest in which players with unobservable types may form an alliance in a pre-stage of the game to join their forces and compete for a prize. We characterize the pure strategy equilibria of this game of incomplete information. We show that if the formation of an alliance is...
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