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innovation. This article aims to analyse the contribution of adopting techniques and methods specific to gamification to the … Millennials want to be in control of their lives and take active part in processes that involve them. Gamification is one of the …
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This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing...
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Gamification has recently been receiving increased attention in corporate innovation and business research alike. In … this article, we first outline the main streams of research on gamification in the creativity and innovation literature. We … indicate theoretical challenges for future research on gamification, among the most important of which we count theoretical …
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Enterprise Education -- 8- Learning Fundamentals of Entrepreneurship through Gamification. Really? -- 9- Gaming Simulations in …
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Background: A firm's cooperative strategies are a fundamental issue in the search for business growth avenues, but a system that eases the emergence of coupled open innovation appears to be missing. Objectives: This paper describes a business networking tool to foster coupled open innovation...
Persistent link: https://www.econbiz.de/10013288111