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We develop a model where the speaker obtains information about which they can lie to persuade the audience. The option to lie, when exercised on the equilibrium path, incentivizes the speaker to seek more persuasive information. However, the conditions under which this happens are surprisingly...
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We address the question of designing dynamic menus to sell experience goods. A dynamic menu consists of a set of price-quantity pairs in each period. The quality of the product is initially unknown, and more information is generated through experimentation. The amount of information in the...
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