Showing 1 - 10 of 2,496
telling a lie or misrepresenting information. In this paper I use a cheap-talk sender-receiver experiment to show that telling …
Persistent link: https://www.econbiz.de/10010293415
telling a lie or misrepresenting information. In this paper I use a cheap-talk sender-receiver experiment to show that telling …
Persistent link: https://www.econbiz.de/10014219101
Persistent link: https://www.econbiz.de/10003675403
telling a lie or misrepresenting information. In this paper I use a cheap-talk sender-receiver experiment to show that telling … where teams make decisions. -- deception ; expectations ; team decision making ; individual decision making ; experiment …
Persistent link: https://www.econbiz.de/10009731801
We analyze linear, weakest-link and best-shot public goods games in which a distinguished team member, the team allocator, has property rights over the benefits from the public good and can distribute them among team members. These team allocator games are intended to capture natural asymmetries...
Persistent link: https://www.econbiz.de/10012507353
We analyze linear, weakest-link and best-shot public goods games in which a distinguished team member, the team allocator, has property rights over the benefits from the public good and can distribute them among team members. These team allocator games are intended to capture natural asymmetries...
Persistent link: https://www.econbiz.de/10012498512
This paper experimentally studies two simple interventions aimed at increasing public goods provision in settings in which accurate feedback about contributions is not available. The first intervention aims to exploit lying aversion by requiring subjects to send a non-verifiable ex post...
Persistent link: https://www.econbiz.de/10011982104
In this experiment groups of 8 subjects are recruited into the lab and play Van Huyck et al.'s (1990) Minimum Game for …
Persistent link: https://www.econbiz.de/10014083662
While there is an extensive literature on the theory of infinitely repeated games, empirical evidence on how %22the shadow of the future%22 affects behavior is scarce and inconclusive. We simulate infinitely repeated prisoner's dilemma games in the lab by having a random continuation rule. The...
Persistent link: https://www.econbiz.de/10014108478
We report experimental findings on the impact of network structure on decentralized monitoring and punishment in public goods games. In the environments we study, individuals can only directly monitor and punish their immediate neighbors in an exogenously determined network. We examine...
Persistent link: https://www.econbiz.de/10013040459