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The paper reviews the progress of the sociology of work in Britain since 1945. It identifies two long-standing influences, Marxism and Weberian analysis, and a third more recent approach shaped by post-modernism. It disputes claims associated with the last, that the field suffers from...
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Digital gamification (DG) is generally defined as the application of game elements or even whole game mechanics to non-gaming contexts via software. In a labour process context its promoters advocate DG as a win-win-technology that supposedly increases productivity and quality of work...
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