Showing 1 - 10 of 20
This paper estimates depth of reasoning in an Iterative Best Response model using data from Weber (<CitationRef CitationID="CR20">2003</CitationRef>) ten-period repeated guessing game with no feedback. Different mixture models are estimated and the type (Level-0, Level-1, etc) of each player is determined in every round using the...</citationref>
Persistent link: https://www.econbiz.de/10010988970
learning with games. Game-based learning enables an optimal learning environment for students. The purpose of this article is … to examine representation of games in social studies in primary school. The research sample consisted of 290 students of … showed that teachers rarely use didactic games in social studies. Results show that teachers rarely use game-based learning …
Persistent link: https://www.econbiz.de/10012044918
situations, using real tools to solve real/realistic problems. A growing number of learning games are making use of context in … this way: initially focused around serious games (many close in character to simulations) and most recently distilled into … immersive and pervasive games, which mix real and imagined contexts for apparently deep learning experiences. This article …
Persistent link: https://www.econbiz.de/10012044925
to eSports, as eSports athletes are considered among the most highly-skilled players of their particular games. Examining … games; before learning processes are studied, it is important to detail what learning these processes should produce. This …
Persistent link: https://www.econbiz.de/10012044978
We investigate the stability of mixed strategy equilibria in 2 person (bimatrix) games under perturbed best response … set of perturbed equilibria is shown also for (rescaled) partnership games (also know as games of identical interest …
Persistent link: https://www.econbiz.de/10005750736
Evaluation's way is set on a paradox. The feed-back of evaluation would imply - according to a wrong way - the evaluation of the examiner. Systemic Analysis could show the promises and the semantic limits of this technical. It seems to be impossible to measure work's human value through the...
Persistent link: https://www.econbiz.de/10005789686
We investigate games whose Nash equilibria are mixed and are unstable under fictitious play-like learning processes. We … experience that the time average of play often converges in these “unstable” games, even while mixed strategies and beliefs … continue to cycle. This time average is related to the best response cycle first identified by Shapley (1964). For many games …
Persistent link: https://www.econbiz.de/10005369088
This paper considers a version of Bush and Mosteller's stochastic learning theory in the context of games. We compare …
Persistent link: https://www.econbiz.de/10005636454
Fictitious play and "gradient" learning are examined in the context of a large population where agents are repeatedly randomly matched. We show that the aggregation of this learning behaviour can be qualitatively di®erent from learning at the level of the individual. This aggregate dynamic...
Persistent link: https://www.econbiz.de/10005636467
Persistent link: https://www.econbiz.de/10011485345