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Social learning often occurs between groups with different levels of experience. Yet little is known about the ideal behavioral rules in such contexts. Existing insights only apply when individuals learn from each other in the same group. In this paper, we close this gap and consider two groups,...
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In order to learn a task through behavior cloning, a dataset consisting of state-action pairs is needed. However, this kind of data is often not available in sufficient quantity or quality. Consequently, several publications have addressed the issue of extracting actions from a sequence of...
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This paper presents an experiment on learning in repeated games, which complements the analysis of players' actual choices with data on the information acquisition process they follow. Subjects play a repeated Cournot oligopoly, with limited a priori information. The econometrics hinges on a...
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