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In this paper we study a large class of non-atomic games arising from interactions on the Internet, such as many users … evaluate the stability of such games on the Internet or in other settings in which players must learn over time. …
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We address the problem of learning and implementation on the Internet. When agents play repeated games in distributed … environments like the Internet, they have very limited {\em a priori} information about the other players and the payoff matrix …
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The paper presents an evolutionary model, based on the assumption that agents may revise their current strategies if they previously failed to attain the maximum level of potential payoffs. We offer three versions of this reflexive mechanism, each one of which describes a distinct type:...
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