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The black box method was developed as an "asocial control" to allow for payoff-based learning while eliminating social responses in repeated public goods games. Players are told they must decide how many virtual coins they want to input into a virtual black box that will provide uncertain...
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This paper considers an overlapping generations model of endogenous fertility, savings and intergenerational transfers. While subgame perfect equilibrium notion is more relevent to analyze individual incentives in this set-up, due to computational complexity and lack of an appropriate...
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The novelty of our model is to combine models of collective action on networks with models of social learning. Agents are connected according to an undirected graph, the social network, and have the choice between two actions: either to adopt a new behavior or technology or stay with the default...
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