Showing 1 - 10 of 64
We consider a simple model that combines elements of search and social learning. Acting in sequence, and observing the action adopted by a previous agent, agents must search for an action. We explore why agent heterogeneity may increase expected payoffs and demonstrate that social learning may...
Persistent link: https://www.econbiz.de/10003491166
Global games of regime change – coordination games of incomplete information in which a status quo is abandoned once a sufficiently large fraction of agents attacks it – have been used to study crises phenomena such as currency attacks, bank runs, debt crises, and political change. We extend...
Persistent link: https://www.econbiz.de/10008665284
We derive conditions on the learning environment - which encompasses both Bayesian and non-Bayesian processes - ensuring that an efficient allocation of resources is achievable in a dynamic allocation environment where impatient, privately informed agents arrive over time, and where the designer...
Persistent link: https://www.econbiz.de/10013159388
This paper uses a laboratory experiment to test the predictions of a dynamic global game designed to capture the self-fulfilling nature of speculative attacks. The game has two stages and a large number of heterogeneously informed agents deciding whether to attack the status quo. In the first...
Persistent link: https://www.econbiz.de/10012729505
We study a two-player game of strategic experimentation with private information in which agents choose the timing of risky investments. Agents learn about future returns through privately observed signals, others' investment decisions and from public experimentation outcomes when returns are...
Persistent link: https://www.econbiz.de/10012896666
This paper reports the results of an experiment on information spillovers between groups. We find that a player who is a member of multiple groups aggregates information and serves as a conduit through which information from one group spills over to another. We also find that such players are...
Persistent link: https://www.econbiz.de/10013219214
We consider learning in games that are misspecified in that players are unable to learn the true probability distribution over outcomes. Under misspecification, Bayes rule might not converge to the model that leads to actions with the highest objective payoff among the models subjectively...
Persistent link: https://www.econbiz.de/10012847192
We consider an oligopolistic market game, in which the players are competing firm in the same market of a homogeneous consumption good. The consumer side is represented by a fixed demand function. The firms decide how much to produce of a perishable consumption good, and they decide upon a...
Persistent link: https://www.econbiz.de/10014224476
Utilizing the well-known Ultimatum Game, this note presents the following phenomenon. If we start with simple stimulus- response agents, learning through naive reinforcement, and then grant them some introspective capabilities, we get outcomes that are not closer but farther away from the fully...
Persistent link: https://www.econbiz.de/10014061002
Economies are complicated systems encompassing micro behaviors, interaction patterns, and global regularities. Whether partial or general in scope, studies of economic systems must consider how to handle difficult real-world aspects such as asymmetric information, imperfect competition,...
Persistent link: https://www.econbiz.de/10014024389