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We report the findings of experiments designed to study how people learn in network games. Network games offer new opportunities to identify learning rules, since on networks (compared to, e.g., random matching) more rules differ in terms of their information requirements. Our experimental...
Persistent link: https://www.econbiz.de/10011884406
Using belief elicitation, the paper investigates the formation and the evolution of beliefs in a signalling game in which a common prior on Sender's type is not induced. Beliefs are elicited about the type of the Sender and about the strategies of the players. The experimental subjects often...
Persistent link: https://www.econbiz.de/10009535526
In this paper we introduce four new learning models: impulse balance learning, impulse matching learning, action-sampling learning, and payof-sampling learning. With this models and together with the models of self-tuning EWA learning and reinforcement learning, we conduct simulations over 12...
Persistent link: https://www.econbiz.de/10003850391
In this paper, we introduce two new learning models: impulse-matching learning and action-sampling learning. These two models together with the models of self-tuning EWA and reinforcement learning are applied to 12 different 2 x 2 games and their results are compared with the results from...
Persistent link: https://www.econbiz.de/10009314550
conforming to Nash equilibrium behavior. We conduct an experiment on a minority-of-three game in which each player is a team …
Persistent link: https://www.econbiz.de/10011734522
In this paper, we introduce two new learning models: impulse-matching learning and action-sampling learning. These two models together with the models of self-tuning EWA and reinforcement learning are applied to 12 different 2 x 2 games and their results are compared with the results from...
Persistent link: https://www.econbiz.de/10014176405
In many social dilemmas, individuals tend to generate a situation with low payoffs instead of a system optimum (tragedy of the commons). Is the routing of traffic a similar problem? In order to address this question, we present experimental results on humans playing a route choice game in a...
Persistent link: https://www.econbiz.de/10014066101
learning might take place. The current paper extends this previous work. Using an experiment in which subjects play four games … without feedback, the experiment allows a stronger test of "no-feedback learning" as well as a better understanding of the …
Persistent link: https://www.econbiz.de/10014087372
This paper uses an experimental design of voluntary information acquisition to assess the information assumptions of different learning models. The design is implemented in two-stage asymmetric-information games. Subjects' information-seeking behavior reveals that they tend to choose certain...
Persistent link: https://www.econbiz.de/10012938179
Yes, they are. We consider data from experimental cascade games that were run in different laboratories, and find uniformly that subjects are more willing to follow the crowd, the bigger the crowd is - although the decision makers who are added to the crowd should in theory simply follow suit...
Persistent link: https://www.econbiz.de/10014069612