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play, imitation, reinforcement learning, and a trial & error process. We test whether subjects try to influence those …
Persistent link: https://www.econbiz.de/10003379095
play, imitation, reinforcement learning, and a trial & error process. We test whether subjects try to influence those …
Persistent link: https://www.econbiz.de/10010366554
play, imitation, reinforcement learning, and a trial & error process. We test whether subjects try to influence those …
Persistent link: https://www.econbiz.de/10014061547
We examine the force of three types of behavioral dynamics in quantity-setting triopoly experiments:mimicking the …
Persistent link: https://www.econbiz.de/10010371113
Persistent link: https://www.econbiz.de/10010191431
Social interactions pervade daily life and thereby create an abundance of social experiences. Such personal experiences likely shape what we believe and who we are. In this paper, we ask if and how personal experiences from social interactions determine individuals' inclination to trust others?...
Persistent link: https://www.econbiz.de/10011987073
We report the findings of experiments designed to study how people learn in network games. Network games offer new …
Persistent link: https://www.econbiz.de/10011884406
We consider bargaining in a bipartite network of buyers and sellers, who can only trade with the limited number of … authorities. We perform an experimental test of a graph-theoretic model that allows us to decompose any two-sided network into …
Persistent link: https://www.econbiz.de/10014142824
We demonstrate that one should not expect convergence of the proposals to the subgame perfect Nash equilibrium offer in standard ultimatum games. First, imposing strict experimental control of the behavior of the receiving players and focusing on the behavior of the proposers, we show...
Persistent link: https://www.econbiz.de/10014075019
We investigate how the selection process of a leader affects team performance with respect to social learning. We use a lab experiment in which an incentivized guessing task is repeated in a star network with the leader at the center. Leader selection is either based on competence, on...
Persistent link: https://www.econbiz.de/10012952028