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We investigate the creation and evolution of conventions of behavior in "intergenerational games" or games in which a sequence of nonoverlapping "generations" of players play a stage game for a finite number of periods and are then replaced by other agents who continue the game in their role for...
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We present the results of an experiment on learning in a continuous-time low-information setting. For a dominance solvable version of a Cournot oligopoly with differentiated products, we find little evidence of convergence to the Nash equilibrium. In an asynchronous setting, characterized by...
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We adopt an inter-generational approach to the public goods game where at the end of each session subjects are allowed to leave advice for the succeeding generation via free form messages. We find that a process of social learning via passing advice from one generation to the next helps increase...
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