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vivid images of the charity's beneficiaries in order to stimulate affect. We hypothesized that the effect of an affective …
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We consider the problem of maximizing charity donations with personalized recommendations on crowd-sourcing platforms …
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We study experimentally whether heterogeneity of behavior in the Centipede game can be interpreted as the result of a learning process of individuals with different preference types (more and less pro-social) and coarse information regarding the opponent's past behavior. We manipulate the...
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'cooperative charity' may be quite productive …
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photography. We leverage a randomized controlled experiment to induce exogenous variation in attention and recognition to specific …
Persistent link: https://www.econbiz.de/10014078983
The black box method was developed as an "asocial control" to allow for payoff-based learning while eliminating social responses in repeated public goods games. Players are told they must decide how many virtual coins they want to input into a virtual black box that will provide uncertain...
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