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This paper models the learning process of a population of randomly-rematched tabula rasa neural network agents playing randomly generated 3 × 3 normal form games of all strategic types. Evidence was found of the endogenous emergence of a similarity measure of games based on the number and types...
Persistent link: https://www.econbiz.de/10014205517
Belief models capable of detecting 2- to 5-period patterns in repeated games by matching the current historical context to similar realizations of past play are presented. The models are implemented in a cognitive framework, ACT-R, and vary in how they implement similarity-based categorization...
Persistent link: https://www.econbiz.de/10014156427
This paper aspires to fill a conspicuous gap in the literature regarding learning in games — the absence of empirical verification of learning rules involving pattern recognition. Weighted fictitious play is extended to detect two-period patterns in opponents’ behavior and to comply with the...
Persistent link: https://www.econbiz.de/10014052195
This paper addresses the question of whether neural networks (NNs), a realistic cognitive model of human information processing, can learn to backward induce in a two-stage game with a unique subgame-perfect Nash equilibrium. The NNs were found to predict the Nash equilibrium approximately 70%...
Persistent link: https://www.econbiz.de/10014062177
This paper models the learning process of populations of randomly rematched tabula rasa neural network (NN) agents playing randomly generated 2x2 normal form games of all strategic classes. This approach has greater external validity than the existing models in the literature, each of which is...
Persistent link: https://www.econbiz.de/10014166825